
This page includes the Official Game Rules of Slot Dice Game, as provided by the company-creator, Casino Bankroll Boss. These are the recommended rules for Slot Dice Game gameplay, and the are official rules for any tournament events.
If your question is not answered by the Official Rules or the FAQ section on this page, you are most welcome to contact us with your question.
Each player should write their name in the Players Reward Card in the upper left of their bankroll ledger, and use the ledger to track their bankroll throughout the game.
Hand out a rule card and payout card to each player, or place the cards within reach of the players.
Either the player closest to 21 goes first, or the players mutually decide on a random and fair way to determine who goes first. Play proceeds in a clockwise fashion.
This is considered the player's Starting Bankroll.
Each player takes one "Slot Spin" each round on their turn.
Just like when playing at a slot machine, you have to wager up before spinning the reels.
That is, the player with the highest ending bankroll after 10 rounds wins the game.
The tying players will each take an additional Slot Spin until the tie is broken and a winner is declared.
1. Initial Roll: Roll the 5 six-sided regular slot dice.
2. The Hold: Hold the slot dice per player choice by placing those dice to the side.
3. The Final Roll: Roll the remaining dice.
If the player rolls the "Golden Dice" symbol, the player receives an additional roll.
Note: Previously held dice can be re-rolled. For example, if a player holds two diamonds on their initial roll, and then on their final roll they get two moneybags and the Golden Dice, the player can elect to hold the two moneybags instead of the two diamonds for their reroll.
If the player rolls 4 or 5 jackpot symbols, the player takes 1 or 3 Bonus Slot Spins respectively.
Refer to the Slot Spin Payout Chart for regular and bonus slot spin payouts based on the # of matching symbols.
The player notes the total payout for the round on their bankroll ledger. Then, the player subtracts $100 from their ending bankroll from the previous round (to account for the cost of the regular slot spin), adds the round payout to the subtotal, and notes their new ending bankroll.

3 Jackpot Symbols = $300
4 Jackpot Symbols = +1 Slot Bonus Spin
5 Jackpot Symbols = +3 Slot Bonus Spins

Free Roll!
Hold what you want, swap out previously held dice if you want, and roll again.

WILD can substitute for any symbol.
Except for Cherry and Golden Dice
(and obviously Dynamite).

2 Cherries = $200 / 3 Cherries = $500
Note: Cherries can be added to other pays. For example, if player gets 2 Cherries and 3 Moneybags, slot payout = $400

Minus $100 per Dynamite after Final Roll.
For example, if result after final roll is 3 Jackpots and 2 Dynamites, the player nets $100 slot payout ($300 - $200).
1. Roll the 3 twelve-sided bonus slot dice.
2. Hold the bonus slot dice per player choice by placing those dice to the side.
3. Roll the remaining bonus slot dice.
Exception: If the player rolls the "golden dice" symbol, the player receives an additional roll.
The following symbols have special effects:
Gold "Boss" Coin: Get 2 to earn 1 additional spin.
Refer to the Slot Spin Payout Chart for the slot payout based on the # of matching symbols.
The player notes the total payout for the round on their bankroll ledger. Then, the player subtracts $100 from their ending bankroll from the previous round (to account for the cost of the regular slot spin), adds the round payout to the subtotal, and notes their new ending bankroll.
That is, the player with the highest ending bankroll wins the game.
In the event of a tie, the tying players will each take an additional Regular Slot Spin until the tie is broken and a winner is declared.

2 Gold Coins = +1 Bonus Slot Spin
3 Gold Coins = +3 Bonus Slot Spins

WILD can substitute for any symbol.
Except for Gold Coin and Bomb.

Bombs = $0 Value
3 bombs on final roll is the
MEGA JACKPOT +$5000

2 Bullseyes
Target Any Player to Pay You $250!
3 Bullseyes
Target Any Player to Pay You $1000!

2 Golden Snipers:
Target Any Player to Lose Their Next Turn
3 Golden Snipers:
Target Any Player to Lose Their Next Turn and Collect $100 from All Players

Player rolls the following symbols:
Diamonds, Moneybag, Bell, Dynamite, and Wild

Player elects to hold the following symbols:
Moneybag and Wild.

Player rolls the non-held dice and gets a bell, Jackpot, and Moneybag.
Thus, the player finishes with 3 Moneybags, which is worth $200.

Player rolls the following symbols: 2 Cherries, 2 Diamonds, and a Bell.
The player finishes with 2 Cherries, which is worth $200.

Player elects to hold the following symbols: 2 cherries.
The player holds both cherries and rerolls the other three dice to improve the final result.

Player rolls the 3 non-held dice and gets 1 additional cherry, a Moneybag, and a Bell.
The player finishes with 3 Cherries, which is worth $500.

Player rolls the following symbols: 1 Dynamite, 1 Wild, 1 Diamond, 1 Coin, & a Bell.
The player may choose to reroll all five symbols or keep any of them and reroll the remaining dice.

Player elects to hold the following symbols: 1 Diamond and 1 Wild.
The player holds the Diamond and Wild and rerolls the other three dice to improve the final result.

Player rolls the 3 non-held dice and gets 1 additional Diamond and 2 Dynamite.
The player finishes with 3 Diamonds, worth $150, but the 2 Dynamite subtract $200, resulting in a final total of -$50.



While the above-stated rules are considered the "official" rules, Players are absolutely welcome to customize the # of rounds, starting bankroll, jackpot triggers, payouts, dynamite bankroll dings, and other symbol effects as they deem fit.
If you come up with some creative rules that you think should be included in the official rules, or rule variations that others might enjoy, send them in for review. We will be coming out with different variations of Slot Dice Game in future editions and perhaps your rule suggestion will make it in there!
Slot Dice Game™ by Casino Bankroll Boss®